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architectrunnerguy

Design Notes to Self

4 years ago
last modified: 4 years ago

I’m a big fan of lists and a few years ago I posted a list of design musings and I thought, with Cpartist posting her list of design parameters from time to time, I’d repost it with a slight updating. I tried to keep it as short as possible because I didn’t want it to get too top heavy but did expand it slightly, up to 95 from the original 80.

While the majority of these are mine garnered from my own experiences and observations, some others are from a variety of sources….colleagues, books, other posters on this forum, even Steve Jobs. If I thought, heard or read something I liked or concluded was thought provoking, I’d throw it into a file and review it from time to time for personal inspiration and focus.

And finally, to be honest, I had a little trepidation posting this (it was “off again, on again” for a few months) as these are not absolutes. After all, little in design is…..hmmm…maybe I should add THAT to the list….lol…The first time I posted it I think some folks possibly missed that spirit so I hope the comments (if any) don’t degenerate into a debate on validity/merit of specific items as the list is to be absorbed as a whole posted solely for fun, thought and last but maybe most important, enjoyment.

And with that, I hope everyone does…….

1. Balance lot coverage and open space.

2. The more specific a design idea is, the greater its appeal is likely to be.

3. Work with the natural site contours, not against them.

4. Our perception of a house is strongly influenced by how we arrive at it.

5. The best projects are fun, and fun projects always start with fun owners.

6. Orient buildings/additions to follow the sun if possible.

7. Doors should relate to the ground; windows should relate to the sky.

8. Preserve historic character where possible.

9. Don't stop designing at the exterior walls. Think of the house and lot as one.

10.Designing a house is a great responsibility. Envision your client coming to you with several large bags filled with $100 bills, putting them all on the table and saying, "Here. We’re trusting you to tell us the best way to spend this".

11. Design circulation through rooms, rather than halls, where possible.

12. Manage homeowners’ expectations.

13. Don’t underestimate the task of creating a good house. Designing a well thought out 1700SF home may be harder than designing a skyscraper where there’s a lobby floor and fifty identical floors above it.

14. Listen to the stories homeowners are telling in relating their wish list.

15. Create outdoor rooms via strategic placement of building wings, breezeways, and/or outbuildings.

16. Respect gravity.

17. Respect building/neighborhood context.

18. Ground the building with first-floor porches, wings, and/or pergolas.

19. Pocket doors are either loved or hated.

20. Never show a plan without the accompanying elevations (or vice versa). Architecture is, after all, three dimensional.

21. Encourage homeowners to be decisive; don’t overwhelm them with options.

22. A good house reveals different things about it when viewed from different distances.

23. Welcome design and budget limitations. Creativity thrives amid constraints.

24. Frame a view; don’t over-expose it.

25. Shade, light and shadow are design tools.

26. Color does not add a pleasant quality to design - it reinforces it

27. During a design meeting have all decision makers participate.

28. During a design meeting never hesitate to hand the pen to the client.

29. After a design meeting always hesitate to hand a roll of tracing paper to the client.

30. Design stairs to serve a use beyond vertical circulation. Great stairs connect a house. Poor stairs dissect it.

31. A good designer isn't afraid to throw away what once seemed like a great idea.

32. A good designer is fast on their feet.

33. A good designer isn’t afraid to tell a client what they may not want to hear.

34. Be wary of the client who wants a big house. Always take quality over quantity.

35. Maximize daylight.

36. Design in both plan and section simultaneously.

37. Design the big ideas and use the small ones to reinforce them.

38. Know when a phone call, rather than an email, is warranted.

39. Never send a new complete design to the client "cold". Always explain the underlying reasons how that design came to be. Gauging initial client reaction to a new idea is critical to your process

40. Roll up all large drawings with the drawing side out.

41. Involve everyone in the design process. Some of the best design ideas come from clients and their builders.

42. Travel often to other cities and countries. It will not only enrich your soul it will influence your work.

43. Where possible, provide natural light on two sides of every room.

44. The frightening thought that what you draw will one day become a building makes for reasoned lines.

45. Be careful with two story spaces. Most have all the warmth and intimacy of the lobby of a Hyatt Hotel.

46. Design big windows for small houses.

47. The budget can be your friend; respect it.

48. Design software will not provide you with imagination. Creativity will only come from your own mind.

49. Always design an element by considering it in its next larger context. A window in a wall, a wall in a house, a house on a street, etc.

50. There are no stupid questions.

51. Work with general contractors who have worked with architects and respect them.

52. Keeping your concept simple is not easy. Anyone can design complexity.

53. Finding the right position for a window or door is a subtle matter. It's a critical part of design often overlooked.

54. Remember that you’re an architect, not a walking, button pushing, mouse clicking, AutoCad technician. Remind your clients and their builders of this when necessary.

55. Use natural materials where possible.

56. Anticipate structural layout/issues from the roof down, not the other way around.

57. Let circulation define the floor plan.

58. Outdoor spaces which are "left over" will rarely be used.

59. Express building structure to enhance building legibility.

60. An awkward house will never be charming, even if the exterior is.

61. Design for function, aesthetics and construction simultaneously.

62. Have all stairs to second floor open on at least one side if possible.

63. Don't design "objects". Create relationships and let the object (like a house) be born out of that, not the other way around.

64. Where appropriate, arrange rooms on an axis toward a vista.

65. Don't make promises to owners or their builders you can't keep. You'll only disappoint the owner and make the builder look bad.

66. When designing a house, be as proud as what you reject as to what you accept.

67. Welcome whimsy; express it in the details.

68. Change ceiling heights only where you want to define different parts of the floor plan.

69. Try not to have the first view of the house be the garage door. If that's not possible try not to have the door on the closest wall to the street. If that's not possible, plan on spending a lot of money for a really nice garage door.

70. When designing, don’t be afraid to take risks or break the rules.

71. Sometimes you have to sacrifice your favorite part for the whole.

72. Explain your ideas in terms your grandmother could understand. If you can't, you don't know your subject well enough.

73. Pay attention to scale; right-size it.

74. Hand sketch often and when a "straight" line is needed, just use the edge of your scale.

75. In a design meeting, have the client sit across from the table from you so your hands will not obscure their view.

76. Design legible massing.

77. Good design is obvious. Great design is transparent.

78. Limit different elements, forms, roofs, windows, etc. especially in a small house. It's best to do one or two things very well then of a bunch of things mediocre.

79. Architecture is not a trade, it’s a craft … and to become any good at it, you are going to have to get it wrong for a while.

80. Allow a minimum of 42" between any countertop and a kitchen island.

81. Bring the indoors out and the outdoors in.

82. “Think in situation. Think in alternatives” Words from one of my first year design professors that I really didn’t understand until 20 years later.

83. If there is one design principle you should cherish, it’s hierarchy.

84. If there’s a hill on the site, don’t place the house directly atop like the main ornament on a Christmas tree. Place it just slightly off center and down to one side.

85. Good buildings come from good clients.

86. No one accomplishes anything amazing alone. Value forward thinking owners and builders and never hesitate to credit them when the result IS amazing.

87. Designing a great house has more to do with eliminating the nonessential then with accommodating the necessities. Just be sure you know which is which.

88. Client trust is perhaps the most important ingredient in a successful project. Good houses always come from trusting clients.

89. Provide pockets of privacy off more public spaces.

90. Soft ideas, soft lines. Hard ideas, hard lines.

91. Cut at least one building section through a stair. If there’s one place where a drawing or construction error will occur, it will likely involve a stair.

92. Great residential design is not so much about how a house looks as about how a house feels.

93. Even in conceptual design, draw in the furniture.

94. Make your client aware of the 90/90 rule of project schedules: The first 90% of their project will take 90% of the time. And the last 10% of their project will take the other 90% of the time.

And finally.........

95. Have fun.

Comments (30)

  • 4 years ago

    I like lists, too.

    64. Where appropriate, arrange rooms on an axis toward a vista.

    I think I see where you are going with this one, but not completely. Can you flesh it out a little for this non-designer? Or maybe show an example?

    91. What does it mean to cut a building section? Is it drawing from the side as opposed to an overhead view?

    (I like #94. It reminds me of my DMIL who, when asked about having 7 children, replied "well, one child took up all my time, so I figured how much worse could 7 be?")

    Architectrunnerguy thanked bpath
  • 4 years ago
    last modified: 4 years ago

    Love the list. the design process is the BEST part of building. And sharing that with theclient, but sharing the pen, really makes the client feel heard and engaged. Well done, as usual, Doug.


    (Edited - you know when you type something and you are like 'this isn't right' and yet you don't stop and ponder and fix it - and then get distracted by other shiny objects? yea - that was me - apologies to DOUG...)

    Architectrunnerguy thanked just_janni
  • PRO
    4 years ago

    Great list that give good advice and insight into both sides of the design process.

    Architectrunnerguy thanked Mark Bischak, Architect
  • PRO
    4 years ago
    last modified: 4 years ago

    Thank you, but that would be Doug that put the list together.

    Architectrunnerguy thanked Mark Bischak, Architect
  • 4 years ago

    It ranks up there with his ”The Year in Quotes”.

    Architectrunnerguy thanked bpath
  • 4 years ago

    Wasn’t #87 rephrased from Michangelo? (actually, i looked it up and it is not actually attributed to any sculptor but rather to writers in telling a little story.)

    Architectrunnerguy thanked bpath
  • 4 years ago

    Doug!!! I was JUST talking about you....😁


    I bought a house you could see from the back deck of your former rental. Who would have thought?! It's the house with the stone front off that tiny loop. The lot is huge (comparatively speaking), the backyard is incredibly private and has plenty of room for a pool, plus it was already fenced in for the 2 maniacs. 😁 The house itself is kinda meh, but it was clean and well maintained, we got a smoking good deal- and once I finish pouring some money into it, it will be awesome.


    We could have been neighbors. It's probably why you moved. LOL. 😆

    Architectrunnerguy thanked User
  • 4 years ago

    This is my favorite:

    92. Great residential design is not so much about how a house looks as about how a house feels.


    I don't understand this one below though. Can Doug or anyone give an example of this?

    2. The more specific a design idea is, the greater its appeal is likely to be.

    Architectrunnerguy thanked RTHawk
  • 4 years ago
    last modified: 4 years ago

    "specific" = clearly defined or identified ... similar to: "distinct" = recognizably different in nature from something else of a similar type .... opposite of "generic"

  • 4 years ago

    So glad you reposted this great list again.

  • PRO
    4 years ago

    Your first idea is most likely not your best idea. Design is a patient search.

  • PRO
    4 years ago

    I have always liked "Design your house as if your life depends on it."

  • 4 years ago
    last modified: 4 years ago

    Specific to me: say a person likes modern with 'bumpouts' as part of the design - then that huge 'detail' pleases.

    A person wants a castle turret specifically, then that one feature might 'sell them the house.' ... is this something like it? Or specific about windows: black metal beams and all black window frames?

  • 4 years ago

    As we're about to start framing on our first custom built house (although we live in a custom home designed by/for someone else), I love everything on this list!


    Architectrunnerguy thanked LH On the Move
  • PRO
    4 years ago

    51. Work with general contractors who have worked with architects and respect them.

    I worked on a project where the general contractor had no respect for architects. By the end of the project I think he had respect for maybe one architect. It took seven years.

    Architectrunnerguy thanked Mark Bischak, Architect
  • 4 years ago
    last modified: 4 years ago

    (I like #94. It reminds me of my DMIL who, when asked about having 7 children, replied "well, one child took up all my time, so I figured how much worse could 7 be?")

    Yep. ;-)

    Edited to add:

    My favorite -- at the moment -- from Mr. Doug's list is this one:

    67. Welcome whimsy; express it in the details.

    The world is seriously lacking in whimsy.

    Architectrunnerguy thanked One Devoted Dame
  • PRO
    4 years ago

    @Architectrunnerguy,


    Your list is a great start on a book about residential design from a practitioner's perspective. To the extent that many architecture programs don't include much, if anything, about residential design--and how to deal with residential customers-- it would be a great service to young architects.

    Architectrunnerguy thanked Charles Ross Homes
  • 4 years ago
    last modified: 4 years ago

    Ok, I'm cleaned up from a run so let me address @bpath questions:

    Here's an example of arranging spaces along an axis when there's a view involved:

    View:


    Design:


    A building section is a view slicing vertically through the building. In design they're typically lacking technical detail like this:


    And in a technical drawing I like to cut them through a stair so I can show landing heights and be sure there's headroom as well as bearing dimensions for the pre-fab stair...


    @User We'd still be in Rehoboth if the traffic wasn't so bad. But we own a condo there and are there often in the off season. As a matter of fact when in town I come over to the Thomas's (33) to play pool.


    And thanks everyone. Glad everyone enjoyed it!

  • 4 years ago

    Thank you for the axis and cross-sections illustrations. They remind me of the David Macaulley books. And for a residential build I can see the usefulness of the view.

    Architectrunnerguy thanked bpath
  • 4 years ago

    Great house Doug. Im not building again but just curious ….how many sq ft is it?

  • 4 years ago

    7. Doors should relate to the ground; windows should relate to the sky.

    Will you explain this please?

    19. Pocket doors are either loved or hated.

    I don't know that I love or hate them, but I think they've gotta be in the right place.

  • 4 years ago

    I really appreciate this list. Obviously my home didn't follow this one exactly - rather difficult to balance a 52 acre lot with coverage, even should I have that amount of money... (Admittedly most of it is wood lot....)

  • PRO
    4 years ago

    7. Doors should relate to the ground; windows should relate to the sky.

    Windows in doors relate to the person on the other side of it.

  • 4 years ago
    last modified: 4 years ago

    Totally agree with nearly everything here - I was going to list some of your best points, but they are most of them!

    Some comments / questions, though:

    7: Doors should relate to the ground; windows should relate to the sky. I'm with Mrs Pete asking for further clarification. I figure doors are best at preferred access and egress points, but I can see in a passive solar way, taking this into account for window sizes and placements.

    11. Design circulation through rooms, rather than halls, where possible. Of course, you don't want to circulate through bedrooms to other bedrooms, so sometimes a hall is essential. Also, not a fan of Jack and Jill bathrooms, or closets that lead elsewhere.

    19. Pocket doors are either loved or hated.. I worried about high humidity issues, and so did not use these. I don't hate them, however - but I do remember someone temporarily getting stuck in his pocket door entry office in a climate-controlled building. But I see their functionality in the appropriate space. As a corollary, I'd note: If you have the right sort of house there is nothing wrong with appropriate barn doors. Preferably for a closet, say. (I have a log home. They would have worked here, but I have neither barn nor pocket doors after all.)

    35. Maximize daylight. Well, maybe not on the west side...

    58. Outdoor spaces which are "left over" will rarely be used. Well, not until I put in the chicken coops, the raised veggie beds, or the maple syrup taps... Plus, I like the vista.

    81. Bring the indoors out and the outdoors in. Well, maybe not the mud on the boots or the chicken feathers... Or, worse yet, the ticks.

    83. If there is one design principle you should cherish, it’s hierarchy.. I would like to see a further explanation of hierarchy in this context?

  • 4 years ago

    7. Doors should relate to the ground; windows should relate to the sky.

    Will you explain this please?

    I understand this to mean that:

    Doors are for walking through ("relate to the ground").

    Windows should be higher up ("relate to the sky") to allow maximum sunlight into the house; not necessarily aligned with doors.

    For some reason, folks like to line up the tops of doors and windows, when it makes more sense to place windows as close to the ceiling as possible, which of course is at odds with door placement, lol.

  • 4 years ago

    HEY,, HOUZZ powers that be, can we NOT get our ability back to LIKE an initial post which starts off a discussion thread??? I don't need to follow, I want to LIKE?


  • 4 years ago

    35. Maximize daylight. Well, maybe not on the west side...

    When I worked in a hotel, i learned the concept of ”optimize”. In hotels, you don’t necessarily want to maximize occupancy if the room rates are too low. Nor do you want to maximize price at the cost of occupancy, like top rates but only 2/3 of the rooms sold. (Guests might generate other sales, like food and beverage, lobby shop, return visits, etc)

    I’d say daylight can be optimized, maybe not maximized. I don’t want all the daylight going into the closets, and west light maybe can be mitigated in some way, while north light in winter can be improved. ”Optimize” then would be the umbrella term (so to speak).

  • 4 years ago

    Thank you for posting the list. It is wonderful.

  • 4 years ago
    last modified: 4 years ago

    Waited the last few days for hopefully all the questions to come in as I wanted to get back one last time to answer those:

    @ILoveRed That house is around 3200SF.

    @Mrs Pete and @artemis_ma That’s one of @res2architect ’s thoughts and when I read and saved it I think of it along the same lines as @One Devoted Dame . Doors are normally some kind of egress point. I usually have one or more along an organizational axis that continues to the exterior where I like to have that axis relate to something on the outside if I can. Regarding windows, unlike doors where one can physically go through to the outside, windows function more for light and view reasons. And in trying to explain that I probably ran afoul of #72…..lol…..

    @artemis_ma .....Hierarchy….Focus on the “Big idea” first. In architect’s parlance it’s called the “Parti”. Get a strong central concept developed and then worry about smaller and smaller design issues. For example, so many time’s here I see overall central concepts to a home considered after or at the same time sub issues like the kitchen work triangle, barn doors, bathroom layouts, etc. Not that the latter things aren’t important just don’t let them get in the way of “the big picture”. #37 basically says the same thing “Design the big ideas and use the small ones to reinforce them”

    @bpath Yes. Agree that “optimize” would be a better word to use. Thanks!