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Principles of Design
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Image that uses elements and design. 1) Balance: you can cut the room in half and everything matches. 2) The proportion of the room=the proportion of the couches and table. 3)Texture: The couches and wall look smooth and the chairs look more scratchy. 4) Space: The room is very full and crowded. 5) Form: Some of the couches and chairs look 2 or 3 D. 6) Harmony: Both the elements and principles work together in this room.
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Emphasis is used here because of the painting. It's very big and hanging right at eye level when you walk into the room.
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Random Rhythm is used here because all of the colors they used are all random: pink, blue, brown, white, black, etc.
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Regular Rhythm is used here with the colors. The room mainly consists of different shades of brown and white.
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Radial Balance is used here because your eyes start at the table in the middle and then radiate outward toward the chairs and then the wall.
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Asymmetrical Balance is used here because if you cut a straight line down the room, the sides of the room don't match up. For example, the TV and marble wall aren't symmetric with each other, there's not a couch on the left side, and the objects on the table are all different.
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Symmetrical Balance is used here because if you cut the room straight down the middle, both of the sides (chairs, couch, table, windows, etc.) match each other.
Image that uses elements and design. 1) Balance: you can cut the room in half and everything matches. 2) The proportion of the room=the proportion of the couches and table. 3)Texture: The couches and wall look smooth and the chairs look more scratchy. 4) Space: The room is very full and crowded. 5) Form: Some of the couches and chairs look 2 or 3 D. 6) Harmony: Both the elements and principles work together in this room.
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